Hexode basic Game Design

It is about time to speak a little bit about the game itself, right? What makes Hexode different from other existing titles? And what is this going to feel like? I will try my best to highlight the most important points in the game design. Things are still subject to change, of course. But I think it is important to fix some ideas. As the development is getting me closer to something playable, I feel the need to write this down.

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